
QQ Market
- Instant delivery via Tebex
- Lifetime updates & support
- 7 languages (server + UI)
- Single-server license
About this product
📊 A real economy engine — players set the prices, not your config
Most FiveM "economies" are nominal: NPC shops with fixed, admin-set prices. QQ Market is a real economy engine — a live order book where every price is discovered by players posting buy and sell orders that match on supply and demand. Nobody prices a weapon or a sandwich; the market does. Scarcity, surplus, hype and speculation become real numbers on a real bid/ask spread.
It's the idea that made EVE Online's player-run economy legendary — regional markets, arbitrage, speculation — brought to FiveM as order books, spreads, market depth and multiple market locations whose prices can genuinely diverge. (Inspired by that model — not a claim of feature parity.)
🚀 What it unlocks on your server
- Trading as a playstyle — buy low at the Docks, sell high in Sandy Shores; a trader career with no scripting.
- Arbitrage between markets — global / isolated / hybrid modes create regional price gaps.
- Black markets — an isolated market becomes a separate, illicit economy for weapons or drugs.
- Player-run markets — players place their own market with a license item and earn fees.
- A real money sink — configurable market and withdrawal fees give you a genuine lever against inflation.
✨ Features
Order-book trading
- Limit buy and sell orders with automatic price-time (FIFO) matching
- Partial fills across multiple counter-orders
- Price improvement — a buyer matched against a cheaper ask is refunded the difference
- Direct trading — buy from a listing or sell straight into a standing bid
- Quick-sell your warehouse into existing demand
Warehouse and market wallet
- Personal item warehouse (deposit from / withdraw to inventory)
- Market wallet — deposit cash to trade, withdraw your proceeds
- Configurable market fee and optional withdrawal fee
Multi-market system
- Place markets anywhere (NPC or prop) with map blips
- Three modes: Global (shared book), Isolated (separate economy / black market), Hybrid
- Player-owned markets — players place their own market with a license item
- Live admin control of mode and on/off (no restart)
Modern web UI
- Four views: Marketplace, Order Book, Warehouse, Player Orders
- Dark trading-desk theme, search, color-coded buy/sell
- 7 languages: EN, FR, ES, DE, PL, RU, UK
Built to be safe
- Server-side validation of every trade (quantity, price, item, market)
- Atomic, race-safe balances and stock — no negative balances, no double-fills
- Parameterized SQL throughout
- Discord webhook logging of trades and admin actions
Configurable and operator-friendly
- Tune everything in one config.lua: limits, fees, money source (cash/bank), interaction key, accent color, markets and items
- No runtime CDN — jQuery and Font Awesome bundled (offline / firewall / strict-CSP safe)
- Rename-safe — rename the resource folder and the UI still works
- Every server and UI string localized across all 7 languages
🧩 Requirements
- Framework: QBCore, Qbox (qbx_core), or ESX — auto-detected on start
- ox_lib, oxmysql, ox_inventory (all free)
- Optional: MugShotBase64 (character photos)
📦 Specs
- Code: escrow-protected. config.lua, locales and the entire web UI stay open and editable.
- Database: oxmysql (tables auto-create on first start; install.sql included)
- Languages: 7 (server + UI)
🛠️ Support and updates
- Lifetime updates for licensed buyers
- Support via Tebex ticket and the Cfx.re release topic
Single-server license. Redistribution, resale, or modification for resale is prohibited.